Category Archives: canvas

Basic Physics for a new game

I’m making a simple physics system for a game I’m working on. It only needs to handle basic sphere collisions so most options are a little heavy for what I need. I might blog a bit about the code later … Continue reading

Posted in canvas, experiments, experiments, haxe nme | Comments Off

html5 canvas globalCompositeOperation browser handling

IE9 came out of beta yesterday and so I checked it out to see if the release candidate had sorted out globalCompositeOperation which could only handle source-over in beta. The good news is that it can! So we can start … Continue reading

Posted in canvas | Tagged , | 6 Comments